Artist – Researcher – Producer in new media & XR

Andrés Burbano
crafts immersive stories,
impact-driven XR experiences
and digital platforms
in community.

About

Director, producer and creative technologist weaving digital art, XR technologies and social justice. Founder of CANVAR and co-founder of MAIX and XRCol, I lead immersive projects that spotlight underrepresented narratives. As a Sundance Institute: Art of Practice fellow and member of Unity for Humanity and XR LATAM, I guide artists and communities in creating interactive, memory-driven and socially engaged experiences.

Collaborate

Expertise

Art direction & XR production, Creative technology & immersive prototyping, Web & multimodal platform development, Mentorship, juries and Transmedia support, Applied research and digital art curation, International community leadership.

Experience

Sexilio

Technical director, creative technologist & producer

2025

Design and production of a VR experience on the migration journey of trans women from Latin America to Paris. Technical leadership, immersive storytelling and CNC funding.

HAWAF Immersive Experience

VR Producer

2024 – 2025

Production of interactive VR installations (Meta Quest 3) for Palais de Tokyo and the traveling ArtExplorer museum. Wwise spatial audio integration and 200 m² interactive scenography.

MCLedger

CTO – sustainable web platforms

2020 – 2025

Led digital products (My Modal Lite, GESCOIN, BEL AMI, BACIDF) for low-carbon multimodal transport. Backend Node.js architecture, cloud CI/CD and SCRUM teams.

XR LATAM & MAIX

Mentor, jury & community support

2021 – 2025

Mentored award-winning Transmedia XR projects, managed the Artizen Community Fund and served on XR LATAM and ICANH juries. Distribution strategy, sponsorship and international visibility.

Shopline Electronic

Head of IT studies

2013 – 2020

Managed teams for an IoT counting ecosystem (2D/3D, LoRAWAN), BI web portals and fleets of smart devices. Cloud deployments, security and technical training.

Education

PhD in 3D Imaging and Embedded Systems

Université Paris-Saclay (Paris Sud)

2018

Research on human tracking using distributed 3D cameras and embedded systems. CIFRE (ANRT) and Colfuturo fellowships.

Master in Information Systems Engineering and Networks

ECE Paris École d'Ingénieurs

2013

Specialization in information systems, networks and global fabrication (UCI Irvine, 2012).

Information systems engineer

ECI Colombian School of Engineering J. Garavito

2008

Engineering training focused on software and technological project management.

Get In Touch

Have an immersive project, residency or idea to prototype? Let's talk XR, interactive storytelling and sustainable platforms.